Original Damage 363.25.Ĥ00×0.5−36.75 = 164 ( 45% of the original damage) instead of simply 50% of the damage. High Damage Example, fictional since no melee attack hits as hard as a Pirate Captain's Cannon Ball:Ĥ00 Damage, Titanium Armor 49 Defense (36.75 Damage Reduction). In normal Mode, Enemy Base Damage is usually halved, Player Defense 80 (40 Damage Reduction):ĥ0×0.75−40 = −2.5 damage ( 1 damage) instead of (50−40)×0.75 = 7.5 Damage. The lower and further apart, the closer the effect is to the original values.Īs an example for Expert Mode, Weapon Damage 50 and Enemy Defense 80 (40 Damage Reduction):ĥ0×2−40 = 60 damage dealt instead of (50−40)×2 = 20 damage.ĥ0×1.5−40 = 35 damage dealt instead of 15 damage.Įxample for damage dealt to the player, Expert Mode, 100 Damage, Player Defense 80 (60 Damage Reduction):ġ00×0.5−60 = −10 damage ( 1 damage) instead of (100−60)×0.5 = 20 damage. The real effect of banners grows the bigger the values are as well as how close Base Damage and Damage Reduction are. This also applies to other player and weapon damage modifiers but not player damage reduction ones. Since banners affect base damage rather than the calculation after defense is taken into account, 10 final damage does not just become 15 or 20 damage but can vary greatly.
#Hoplite shield coloring designs windows#
Out of these, 117 belong to event enemies (28 pre-Hardmode and 89 Hardmode) and 12 to Old-gen console, Windows Phone, and 3DS -exclusive enemy variants (7 pre-Hardmode and 5 Hardmode).Įffect on damage and defense calculation There are a total of 300 enemy banners: 122 pre-Hardmode, 171 Hardmode, and 7 unobtainable. The number of kills required to get a banner from this event depends on the enemy's frequency: common enemies need a higher number of kills.
#Hoplite shield coloring designs Pc#
On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, an enemy banner automatically appears in the player's inventory upon every 50th kill of that enemy in a particular world.Multiple different banner types in the vicinity will however all take effect, and consolidate into a single buff icon. Multiple banners of the same type will not grant stacked buffs. The buff grants players +50%/ +100% damage inflicted with all damage to the corresponding enemy and −25%/ −50% damage taken from attacks by the enemy. On the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version, when placed, enemy banners provide a buff to any players standing within a rectangular area of 169×125 ( ) / 100×84 ( ) tiles centered on the bottom of the banner. They are dropped by most enemies and a few critters. For decorative banners, see Banners (decorative).Įnemy banners are functional furniture items that can be placed on the underside of blocks.
This article is about functional enemy-dropped banners.